I have played a lot of starship games in my time but my favorite is Full Thrust. Since the mid '90's I have been unable to look at any Star Trek ship without generating some sort of Full Thrust statistics in my head, or on paper.
I have also been scratchbuilding Star Trek ships since the mid '90's (ya, to go along with my Full Thrust). As a result of all these influences, I have developed a few personal tenants regarding Trek starships. I will eventually develop a full page for each tenant. You may like them or hate them. Here in my house, its my game.
|1.||There are economic considerations in the Federation|
|2.||Starfleet is of finite size|
|3.||Starship technology can be defined in successive generations|
|4.||The nomenclature for describing starships changes over generations, but the roles themselves do not|
|5.||I do not care for shuttles as fighters|
|6.||I dislike the practice of cut-and-paste designs|
|7.||All canon Federation ships have rational explanations|
|8.||Ongoing war discourages rather than encourages new ship designs|
|9.||Starfleet is not the only Federation starship designer <-- new 6/9/06|
|10.||I don't care about registry numbers|
|11.||Odd numbers of nacelles are OK|
|12.||There is no one non-canon background I like. I like little pieces of several|